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NIKOLAY DIMITROV VIDEO GAME DEVELOPER
KINGSTON UNIVERSITY YEAR 1
PONG (C++)
For my first video game assignment as Kingston, I programmed a version of pong. It was programmed using C++ and the in-house GTEC engine which uses sdl.
PONG




PARK THE CAR GAME
PARK THE CAR GAME (C++)
For my Game Science module we were studying the physics of cars and we were assigned to program a game which was based arounds cars. I programmed a game in which you are a white car and you must park in between the other cars within 1 minute.






GEOMETRY WARZ (C++)
For my second/final Games Technology module assignment, I set it upon myself to recreate geometry wars. The enemy I chose was the rocket. A new rocket would spawn every 2 seconds and when it is killed by the player's bullets, 4 multipliers would drop from the enemy. The game would end when the player runs out of lives.
Geometry Warz






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